ubitxv6/menu_quicklist.cpp

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#include "menu_quicklist.h"
#include "menu_quicklist_buttons.h"
#include <avr/pgmspace.h>
#include <WString.h>//F()
#include "color_theme.h"
#include "menu_np_ql_shared.h"
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#include "menu_utils.h"
#include "nano_gui.h"
#include "scratch_space.h"
void initQuickList(void);
MenuReturn_e runQuickList(const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob);
Menu_t quickList_menu = {
initQuickList,
runQuickList,
nullptr
};
Menu_t *const quickListMenu = &quickList_menu;
int16_t quickListMenuSelectedItemRaw = 0;//Allow negative only for easier checks on wrap around
void drawQuickList(void)
{
displayFillrect(0,47,320,200,COLOR_BACKGROUND);
Button button;
Button* bp;
for(uint8_t i = 0; i < QUICKLIST_MENU_NUM_BUTTONS; ++i){
memcpy_P(&bp, &(quickListMenuButtons[i]), sizeof(bp));
extractAndDrawButton(&button,bp);
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}
strncpy_P(b,(const char*)F("Short press = load\nLong press = save"),sizeof(b));
displayText(b,10,47,170,200,COLOR_TEXT,COLOR_BACKGROUND,COLOR_BACKGROUND);
}
void initQuickList(void)
{
quickListSelectionMode = ButtonPress_e::ShortPress;//Anything except NotPressed
drawQuickList();
initSelector(&quickListMenuSelectedItemRaw,
quickListMenuButtons,
QUICKLIST_MENU_NUM_BUTTONS,
MorsePlaybackType_e::PlayChar);
}
MenuReturn_e runQuickList(const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob)
{
return runNpQlShared(tuner_button,
touch_button,
touch_point,
knob,
&quickListMenuSelectedItemRaw,
quickListMenuButtons,
QUICKLIST_MENU_NUM_BUTTONS,
&quickListSelectionMode);
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}