ubitxv6/menu_quicklist.cpp

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2020-04-27 02:30:19 +02:00
#include "menu_quicklist.h"
#include "menu_quicklist_buttons.h"
#include <avr/pgmspace.h>
#include <WString.h>//F()
#include "color_theme.h"
#include "menu_utils.h"
#include "nano_gui.h"
#include "scratch_space.h"
void initQuickList(void);
MenuReturn_e runQuickList(const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob);
Menu_t quickList_menu = {
initQuickList,
runQuickList,
nullptr
};
Menu_t *const quickListMenu = &quickList_menu;
int16_t quickListMenuSelectedItemRaw = 0;//Allow negative only for easier checks on wrap around
void drawQuickList(void)
{
displayFillrect(0,47,320,200,COLOR_BACKGROUND);
Button button;
Button* bp;
for(uint8_t i = 0; i < QUICKLIST_MENU_NUM_BUTTONS; ++i){
memcpy_P(&bp, &(quickListMenuButtons[i]), sizeof(bp));
memcpy_P(&button,bp,sizeof(button));
drawButton(&button);
}
strncpy_P(b,(const char*)F("Short press = load\nLong press = save"),sizeof(b));
displayText(b,10,47,170,200,COLOR_TEXT,COLOR_BACKGROUND,COLOR_BACKGROUND);
}
void initQuickList(void)
{
quickListSelectionMode = ButtonPress_e::ShortPress;//Anything except NotPressed
drawQuickList();
initSelector(&quickListMenuSelectedItemRaw,
quickListMenuButtons,
QUICKLIST_MENU_NUM_BUTTONS,
MorsePlaybackType_e::PlayChar);
}
MenuReturn_e runQuickList(const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob)
{
if(ButtonPress_e::NotPressed != tuner_button){
uint8_t menu_index = quickListMenuSelectedItemRaw/MENU_KNOB_COUNTS_PER_ITEM;
Button button;
Button* bp;
memcpy_P(&bp,&(quickListMenuButtons[menu_index]),sizeof(bp));
memcpy_P(&button,bp,sizeof(button));
quickListSelectionMode = tuner_button;
button.on_select();
}//tuner_button
else if(ButtonPress_e::NotPressed != touch_button){
Button button;
if(findPressedButton(quickListMenuButtons,QUICKLIST_MENU_NUM_BUTTONS,&button,touch_point)){
quickListSelectionMode = touch_button;
button.on_select();
}
else{
//Touch detected, but not on our buttons, so ignore
}
}//touch_button
else{//Neither button input type found, so handle the knob
adjustSelector(&quickListMenuSelectedItemRaw,
knob,
quickListMenuButtons,
QUICKLIST_MENU_NUM_BUTTONS,
MorsePlaybackType_e::PlayChar);
}
if(ButtonPress_e::NotPressed == quickListSelectionMode){
return MenuReturn_e::ExitedRedraw;
}
else{
return MenuReturn_e::StillActive;
}
}