Create quicklist menu

This commit is contained in:
Reed Nightingale 2020-04-26 17:30:19 -07:00
parent b49b61615b
commit fafc9acd0e
4 changed files with 241 additions and 0 deletions

91
menu_quicklist.cpp Normal file
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#include "menu_quicklist.h"
#include "menu_quicklist_buttons.h"
#include <avr/pgmspace.h>
#include <WString.h>//F()
#include "color_theme.h"
#include "menu_utils.h"
#include "nano_gui.h"
#include "scratch_space.h"
void initQuickList(void);
MenuReturn_e runQuickList(const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob);
Menu_t quickList_menu = {
initQuickList,
runQuickList,
nullptr
};
Menu_t *const quickListMenu = &quickList_menu;
int16_t quickListMenuSelectedItemRaw = 0;//Allow negative only for easier checks on wrap around
void drawQuickList(void)
{
displayFillrect(0,47,320,200,COLOR_BACKGROUND);
Button button;
Button* bp;
for(uint8_t i = 0; i < QUICKLIST_MENU_NUM_BUTTONS; ++i){
memcpy_P(&bp, &(quickListMenuButtons[i]), sizeof(bp));
memcpy_P(&button,bp,sizeof(button));
drawButton(&button);
}
strncpy_P(b,(const char*)F("Short press = load\nLong press = save"),sizeof(b));
displayText(b,10,47,170,200,COLOR_TEXT,COLOR_BACKGROUND,COLOR_BACKGROUND);
}
void initQuickList(void)
{
quickListSelectionMode = ButtonPress_e::ShortPress;//Anything except NotPressed
drawQuickList();
initSelector(&quickListMenuSelectedItemRaw,
quickListMenuButtons,
QUICKLIST_MENU_NUM_BUTTONS,
MorsePlaybackType_e::PlayChar);
}
MenuReturn_e runQuickList(const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob)
{
if(ButtonPress_e::NotPressed != tuner_button){
uint8_t menu_index = quickListMenuSelectedItemRaw/MENU_KNOB_COUNTS_PER_ITEM;
Button button;
Button* bp;
memcpy_P(&bp,&(quickListMenuButtons[menu_index]),sizeof(bp));
memcpy_P(&button,bp,sizeof(button));
quickListSelectionMode = tuner_button;
button.on_select();
}//tuner_button
else if(ButtonPress_e::NotPressed != touch_button){
Button button;
if(findPressedButton(quickListMenuButtons,QUICKLIST_MENU_NUM_BUTTONS,&button,touch_point)){
quickListSelectionMode = touch_button;
button.on_select();
}
else{
//Touch detected, but not on our buttons, so ignore
}
}//touch_button
else{//Neither button input type found, so handle the knob
adjustSelector(&quickListMenuSelectedItemRaw,
knob,
quickListMenuButtons,
QUICKLIST_MENU_NUM_BUTTONS,
MorsePlaybackType_e::PlayChar);
}
if(ButtonPress_e::NotPressed == quickListSelectionMode){
return MenuReturn_e::ExitedRedraw;
}
else{
return MenuReturn_e::StillActive;
}
}

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menu_quicklist.h Normal file
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#include "menu.h"
extern Menu_t* const quickListMenu;

137
menu_quicklist_buttons.cpp Normal file
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#include "menu_quicklist_buttons.h"
#include <avr/pgmspace.h>
#include <WString.h>//F()
#include "color_theme.h"
#include "nano_gui.h"
#include "scratch_space.h"
#include "settings.h"
#include "utils.h"
static const unsigned int LAYOUT_BUTTON_X = 180;
static const unsigned int LAYOUT_BUTTON_Y = 47;
static const unsigned int LAYOUT_BUTTON_WIDTH = 140;
static const unsigned int LAYOUT_BUTTON_HEIGHT = 36;
static const unsigned int LAYOUT_BUTTON_PITCH_X = LAYOUT_BUTTON_WIDTH + 1;
static const unsigned int LAYOUT_BUTTON_PITCH_Y = 40;
ButtonPress_e quickListSelectionMode;
#define D_STRINGIFY(x) #x
#define D_STRING(x) D_STRINGIFY(x)
#define QUICKLIST_BUTTON_GENERATE(number) \
void toQL##number(char* text_out, const uint16_t max_text_size);\
void osQL##number();\
constexpr Button bQL##number PROGMEM = {\
LAYOUT_BUTTON_X,\
LAYOUT_BUTTON_Y + number*LAYOUT_BUTTON_PITCH_Y,\
LAYOUT_BUTTON_WIDTH,\
LAYOUT_BUTTON_HEIGHT,\
nullptr,\
toQL##number,\
bsQuickList,\
osQL##number,\
'0'+number\
}
ButtonStatus_e bsQuickList(void){
return ButtonStatus_e::Stateless;
}
//Unfortunately there's no easy way to auto-generate NUM_QUICKLIST_SETTINGS copies of this
QUICKLIST_BUTTON_GENERATE(0);
QUICKLIST_BUTTON_GENERATE(1);
QUICKLIST_BUTTON_GENERATE(2);
QUICKLIST_BUTTON_GENERATE(3);
constexpr char txtQLCancel [] PROGMEM = "Can";
void osQLCancel();
constexpr Button bQLCancel PROGMEM = {
LAYOUT_BUTTON_X,
LAYOUT_BUTTON_Y + 4*LAYOUT_BUTTON_PITCH_Y,
LAYOUT_BUTTON_WIDTH,
LAYOUT_BUTTON_HEIGHT,
txtQLCancel,
nullptr,
bsQuickList,
osQLCancel,
'C'
};
//Declare in menu select order, not graphical order
const Button* const quickListMenuButtons [] PROGMEM = {
&bQL0, &bQL1, &bQL2, &bQL3, &bQLCancel
};
const uint8_t QUICKLIST_MENU_NUM_BUTTONS = sizeof(quickListMenuButtons)/sizeof(quickListMenuButtons[0]);
void osQuickListRecall(uint8_t index)
{
SetActiveVfoFreq(globalSettings.quickList[index].frequency);
SetActiveVfoMode(globalSettings.quickList[index].mode);
}
void osQuickListSave(uint8_t index)
{
globalSettings.quickList[index].frequency = GetActiveVfoFreq();
globalSettings.quickList[index].mode = GetActiveVfoMode();
SaveSettingsToEeprom();
}
void osQuickList(uint8_t index)
{
if(ButtonPress_e::ShortPress == quickListSelectionMode){
osQuickListRecall(index);
}
else if(ButtonPress_e::LongPress == quickListSelectionMode){
osQuickListSave(index);
}
quickListSelectionMode = ButtonPress_e::NotPressed;//Selection was made. Exit.
}
#define QUICKLIST_ONSELECT_GENERATE(number) \
void osQL##number(void){\
osQuickList(number);\
}
//Unfortunately there's no easy way to auto-generate NUM_QUICKLIST_SETTINGS copies of this
QUICKLIST_ONSELECT_GENERATE(0);
QUICKLIST_ONSELECT_GENERATE(1);
QUICKLIST_ONSELECT_GENERATE(2);
QUICKLIST_ONSELECT_GENERATE(3);
#define QUICKLIST_TEXTOVERRIDE_GENERATE(number) \
void toQL##number(char* text_out, const uint16_t max_text_size){\
toQuickList(number, text_out, max_text_size);\
}
void toQuickList(uint8_t index, char* text_out, const uint16_t max_text_size)
{
if(max_text_size < 2){
return;//Can't do much with that space
}
if(max_text_size < (3+10+1)){
//Give an indicator that's debuggable
text_out[0] = 'X';
text_out[1] = '\0';
return;
}
//Normal operation
text_out[0] = '0'+index;//Assume a 1-digit number for now
text_out[1] = ':';
text_out[2] = ' ';
formatFreq(globalSettings.quickList[index].frequency, text_out+3, max_text_size-3, 10);
}
//Unfortunately there's no easy way to auto-generate NUM_QUICKLIST_SETTINGS copies of this
QUICKLIST_TEXTOVERRIDE_GENERATE(0);
QUICKLIST_TEXTOVERRIDE_GENERATE(1);
QUICKLIST_TEXTOVERRIDE_GENERATE(2);
QUICKLIST_TEXTOVERRIDE_GENERATE(3);
void osQLCancel()
{
quickListSelectionMode = ButtonPress_e::NotPressed;
}

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menu_quicklist_buttons.h Normal file
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#pragma once
#include <stdint.h>
#include "button.h"
#include "button_press_e.h"
extern const Button* const quickListMenuButtons[];
extern const uint8_t QUICKLIST_MENU_NUM_BUTTONS;
extern ButtonPress_e quickListSelectionMode;//NotPressed means exit menu. Other press types are consumed by selectors