ubitxv6/menu_main.cpp

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#include "menu_main.h"
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#include "menu_main_buttons.h"
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#include <avr/pgmspace.h>
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#include <Arduino.h>
#include "button.h"
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#include "color_theme.h"
#include "menu_utils.h"
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#include "morse.h"
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#include "nano_gui.h"
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#include "scratch_space.h"
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#include "settings.h"
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#include "tuner.h"//THRESHOLD_USB_LSB
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#include "utils.h"
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void drawMainMenu(void);
MenuReturn_e runMainMenu(const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob);
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Menu_t mainMenu = {
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drawMainMenu,
runMainMenu,
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nullptr
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};
Menu_t* const rootMenu = &mainMenu;
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bool mainMenuSelecting = false;//Tracks if we're selecting buttons with knob, or adjusting frequency
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int16_t mainMenuSelectedItemRaw = 0;//Allow negative only for easier checks on wrap around
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void drawMainMenu(void)
{
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displayClear(COLOR_BACKGROUND);
Button button;
Button* bp;
for(uint8_t i = 0; i < MAIN_MENU_NUM_BUTTONS; ++i){
memcpy_P(&bp, &(mainMenuButtons[i]), sizeof(bp));
memcpy_P(&button,bp,sizeof(button));
drawButton(&button);
}
drawVersion();
drawCallsign();
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ltoa(GetActiveVfoFreq(),b,10);
morseText(b);
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}
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void mainMenuTune(int16_t knob)
{
static uint32_t current_freq = 0;
if((0 == knob) && (GetActiveVfoFreq() == current_freq)){
//Nothing to do - we're already set!
return;
}
current_freq = GetActiveVfoFreq();
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const uint32_t new_freq = current_freq + (50 * knob);
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setFrequency(new_freq);
if(autoSelectSidebandChanged(current_freq)){
updateSidebandButtons();
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}
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const uint32_t old_freq = current_freq;
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current_freq = new_freq;
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Button button;
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if(Vfo_e::VFO_A == globalSettings.activeVfo){
memcpy_P(&button,&bVfoA,sizeof(button));
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}
else{
memcpy_P(&button,&bVfoB,sizeof(button));
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}
drawButton(&button);
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updateBandButtons(old_freq);
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}
MenuReturn_e runMainMenu(const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob)
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{
//Check tuner_button
if(ButtonPress_e::NotPressed != tuner_button){
switch(tuner_button){
default://Fallthrough intended
case ButtonPress_e::NotPressed:
{
//Nothing to do
break;
}
case ButtonPress_e::ShortPress:
{
if(mainMenuSelecting){
uint8_t menu_index = mainMenuSelectedItemRaw/MENU_KNOB_COUNTS_PER_ITEM;
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Button button;
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Button* bp;
memcpy_P(&bp,&(mainMenuButtons[menu_index]),sizeof(bp));
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memcpy_P(&button,bp,sizeof(button));
endSelector(&button);
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button.on_select();
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}
else{
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initSelector(&mainMenuSelectedItemRaw,
mainMenuButtons,
MAIN_MENU_NUM_BUTTONS,
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MorsePlaybackType_e::PlayChar);
}
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mainMenuSelecting = !mainMenuSelecting;
//Don't handle touch or knob on this run
return MenuReturn_e::StillActive;//main menu always returns StillActive
break;
}
case ButtonPress_e::LongPress:
{
if(!globalSettings.morseMenuOn){
globalSettings.morseMenuOn = true;//set before playing
morseLetter(2);
}
else{
morseLetter(4);
globalSettings.morseMenuOn = false;//unset after playing
}
SaveSettingsToEeprom();
//Don't handle touch or knob on this run
return MenuReturn_e::StillActive;//main menu always returns StillActive
break;
}
}//switch
}//tuner_button
else if(ButtonPress_e::NotPressed != touch_button){
//We treat long and short presses the same, so no need to have a switch
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Button button;
if(findPressedButton(mainMenuButtons,MAIN_MENU_NUM_BUTTONS,&button,touch_point)){
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button.on_select();
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}
else{
//Touch detected, but not on our buttons, so ignore
}
}//touch_button
else{//Neither button input type found, so handle the knob
if(mainMenuSelecting){
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adjustSelector(&mainMenuSelectedItemRaw,
knob,
mainMenuButtons,
MAIN_MENU_NUM_BUTTONS,
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MorsePlaybackType_e::PlayChar);
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}
else{
mainMenuTune(knob);
}
}
//
return MenuReturn_e::StillActive;//main menu always returns StillActive
}