187 lines
5.2 KiB
C++
187 lines
5.2 KiB
C++
#include "menu_main.h"
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#include "menu_main_buttons.h"
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#include <avr/pgmspace.h>
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#include <Arduino.h>
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#include "button.h"
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#include "color_theme.h"
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#include "menu_utils.h"
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#include "morse.h"
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#include "nano_gui.h"
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#include "settings.h"
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#include "ubitx.h"//THRESHOLD_USB_LSB
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#include "utils.h"
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void drawMainMenu(void);
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MenuReturn_e runMainMenu(const ButtonPress_e tuner_button,
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const ButtonPress_e touch_button,
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const Point touch_point,
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const int16_t knob);
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Menu_t mainMenu = {
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drawMainMenu,
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runMainMenu,
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nullptr
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};
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Menu_t* const rootMenu = &mainMenu;
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bool mainMenuSelecting = false;//Tracks if we're selecting buttons with knob, or adjusting frequency
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int16_t mainMenuSelectedItemRaw = 0;//Allow negative only for easier checks on wrap around
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extern Button* const* buttons;
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void drawMainMenu(void)
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{
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displayClear(COLOR_BACKGROUND);
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Button button;
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Button* bp;
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for(uint8_t i = 0; i < MAIN_MENU_NUM_BUTTONS; ++i){
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memcpy_P(&bp, &(mainMenuButtons[i]), sizeof(bp));
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memcpy_P(&button,bp,sizeof(button));
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drawButton(&button);
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}
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}
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MenuReturn_e runStartupMenu(const ButtonPress_e,
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const ButtonPress_e,
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const Point,
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const int16_t)
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{
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return MenuReturn_e::ExitedRedraw;
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}
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void mainMenuTune(int16_t knob)
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{
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static uint32_t current_freq = 0;
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if((0 == knob) && (GetActiveVfoFreq() == current_freq)){
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//Nothing to do - we're already set!
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return;
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}
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current_freq = GetActiveVfoFreq();
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const uint32_t new_freq = current_freq + (50 * knob);
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//Transition from below to above the traditional threshold for USB
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if(current_freq < THRESHOLD_USB_LSB && new_freq >= THRESHOLD_USB_LSB){
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SetActiveVfoMode(VfoMode_e::VFO_MODE_USB);
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}
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//Transition from above to below the traditional threshold for USB
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if(current_freq >= THRESHOLD_USB_LSB && new_freq < THRESHOLD_USB_LSB){
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SetActiveVfoMode(VfoMode_e::VFO_MODE_LSB);
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}
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setFrequency(new_freq);
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const uint32_t old_freq = current_freq;
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current_freq = new_freq;
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Button button;
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if(Vfo_e::VFO_A == globalSettings.activeVfo){
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memcpy_P(&button,&bVfoA,sizeof(button));
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}
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else{
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memcpy_P(&button,&bVfoB,sizeof(button));
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}
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drawButton(&button);
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updateBandButtons(old_freq);
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}
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MenuReturn_e runMainMenu(const ButtonPress_e tuner_button,
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const ButtonPress_e touch_button,
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const Point touch_point,
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const int16_t knob)
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{
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if(runSubmenu(&mainMenu,
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drawMainMenu,
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tuner_button,
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touch_button,
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touch_point,
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knob)){
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//Submenu processed the input, so return now
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mainMenuSelectedItemRaw = 0;
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mainMenuSelecting = false;
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return MenuReturn_e::StillActive;//main menu always returns StillActive
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}//end submenu
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//Submenu didn't run, so handle the inputs ourselves
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//Check tuner_button
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if(ButtonPress_e::NotPressed != tuner_button){
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switch(tuner_button){
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default://Fallthrough intended
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case ButtonPress_e::NotPressed:
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{
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//Nothing to do
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break;
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}
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case ButtonPress_e::ShortPress:
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{
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if(mainMenuSelecting){
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uint8_t menu_index = mainMenuSelectedItemRaw/MENU_KNOB_COUNTS_PER_ITEM;
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Button button;
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Button* bp;
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memcpy_P(&bp,&(mainMenuButtons[menu_index]),sizeof(bp));
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memcpy_P(&button,bp,sizeof(button));
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endSelector(&button);
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button.on_select();
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}
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else{
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initSelector(&mainMenuSelectedItemRaw,
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mainMenuButtons,
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MAIN_MENU_NUM_BUTTONS,
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MorsePlaybackType_e::PlayChar);
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}
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mainMenuSelecting = !mainMenuSelecting;
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//Don't handle touch or knob on this run
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return MenuReturn_e::StillActive;//main menu always returns StillActive
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break;
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}
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case ButtonPress_e::LongPress:
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{
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if(!globalSettings.morseMenuOn){
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globalSettings.morseMenuOn = true;//set before playing
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morseLetter(2);
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}
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else{
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morseLetter(4);
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globalSettings.morseMenuOn = false;//unset after playing
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}
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SaveSettingsToEeprom();
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//Don't handle touch or knob on this run
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return MenuReturn_e::StillActive;//main menu always returns StillActive
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break;
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}
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}//switch
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}//tuner_button
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else if(ButtonPress_e::NotPressed != touch_button){
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//We treat long and short presses the same, so no need to have a switch
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Button button;
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if(findPressedButton(mainMenuButtons,MAIN_MENU_NUM_BUTTONS,&button,touch_point)){
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button.on_select();
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}
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else{
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//Touch detected, but not on our buttons, so ignore
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}
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}//touch_button
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else{//Neither button input type found, so handle the knob
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if(mainMenuSelecting){
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adjustSelector(&mainMenuSelectedItemRaw,
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knob,
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mainMenuButtons,
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MAIN_MENU_NUM_BUTTONS,
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MorsePlaybackType_e::PlayChar);
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}
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else{
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mainMenuTune(knob);
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}
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}
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//
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return MenuReturn_e::StillActive;//main menu always returns StillActive
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} |