Add dedicated scratch-space header so that we can track where these are still used
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13
scratch_space.h
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13
scratch_space.h
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/**
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* The Arduino, unlike C/C++ on a regular computer with gigabytes of RAM, has very little memory.
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* We have to be very careful with variables that are declared inside the functions as they are
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* created in a memory region called the stack. The stack has just a few bytes of space on the Arduino
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* if you declare large strings inside functions, they can easily exceed the capacity of the stack
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* and mess up your programs.
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* We circumvent this by declaring a few global buffers as kitchen counters where we can
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* slice and dice our strings. These strings are mostly used to control the display or handle
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* the input and output from the USB port. We must keep a count of the bytes used while reading
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* the serial port as we can easily run out of buffer space. This is done in the serial_in_count variable.
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*/
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extern char c[30], b[128];
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