Update functions to use new button array
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55096c9284
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@ -34,7 +34,7 @@ void drawMainMenu(void)
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displayClear(COLOR_BACKGROUND);
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Button button;
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for(uint8_t i = 0; i < MAIN_MENU_NUM_BUTTONS; ++i){
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memcpy_P(&button, &(mainMenuButtons[i]), sizeof(Button));
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memcpy_P(&button, mainMenuButtons[i], sizeof(Button));
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displayText(button.text, button.x, button.y, button.w, button.h, COLOR_INACTIVE_TEXT, COLOR_INACTIVE_BACKGROUND, COLOR_INACTIVE_BORDER);
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Serial.println(button.text);
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}
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@ -74,7 +74,7 @@ void mainMenuTune(int16_t knob)
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current_freq = new_freq;
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Button button;
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memcpy_P(&button, &(mainMenuButtons[0]), sizeof(button));
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memcpy_P(&button, mainMenuButtons[0], sizeof(button));
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displayText(button.text, button.x, button.y, button.w, button.h, COLOR_INACTIVE_TEXT, COLOR_INACTIVE_BACKGROUND, COLOR_INACTIVE_BORDER);
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}
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@ -111,7 +111,7 @@ MenuReturn_e runMainMenu(const ButtonPress_e tuner_button,
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if(mainMenuSelecting){
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uint8_t menu_index = mainMenuSelectedItemRaw/MENU_KNOB_COUNTS_PER_ITEM;
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Button button;
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memcpy_P(&button,&mainMenuButtons[menu_index],sizeof(button));
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memcpy_P(&button,mainMenuButtons[menu_index],sizeof(button));
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endSelector(&button);
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//TODO: activate button
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@ -37,17 +37,17 @@ bool runSubmenu(Menu_t* const current_menu,
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return false;
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}
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bool findPressedButton(const Button *const buttons,
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bool findPressedButton(const Button* const* buttons,
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const uint8_t num_buttons,
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Button *const button_out,
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const Point touch_point)
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{
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for(uint16_t i = 0; i < num_buttons; ++i){
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if((buttons[i].x <= touch_point.x)
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&&(touch_point.x <= buttons[i].x + buttons[i].w)
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&&(buttons[i].y <= touch_point.y)
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&&(touch_point.y <= buttons[i].y + buttons[i].h)){
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memcpy_P(button_out,&buttons[i],sizeof(button_out));
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if((buttons[i]->x <= touch_point.x)
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&&(touch_point.x <= buttons[i]->x + buttons[i]->w)
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&&(buttons[i]->y <= touch_point.y)
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&&(touch_point.y <= buttons[i]->y + buttons[i]->h)){
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memcpy_P(button_out,buttons[i],sizeof(button_out));
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return true;
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}
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}
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@ -86,14 +86,14 @@ void playButtonMorse(const Button *const button,
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}
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void initSelector(int16_t *const raw_select_val_in_out,
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const Button *const buttons,
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const Button* const* buttons,
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const uint8_t num_buttons,
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const MorsePlaybackType_e play_type)
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{
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*raw_select_val_in_out = 0;
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if(0 < num_buttons){
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Button button;
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memcpy_P(&button,&buttons[0],sizeof(button));
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memcpy_P(&button,buttons[0],sizeof(button));
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movePuck(nullptr,&button);
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playButtonMorse(&button,play_type);
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}
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@ -101,7 +101,7 @@ void initSelector(int16_t *const raw_select_val_in_out,
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void adjustSelector(int16_t *const raw_select_val_in_out,
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const int16_t knob,
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const Button *const buttons,
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const Button* const* buttons,
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const uint8_t num_buttons,
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const MorsePlaybackType_e play_type)
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{
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@ -110,9 +110,9 @@ void adjustSelector(int16_t *const raw_select_val_in_out,
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const uint8_t new_select = (*raw_select_val_in_out)/MENU_KNOB_COUNTS_PER_ITEM;
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if(prev_select != new_select){
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Button prev_button;
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memcpy_P(&prev_button,&buttons[prev_select],sizeof(prev_button));
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memcpy_P(&prev_button,buttons[prev_select],sizeof(prev_button));
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Button new_button;
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memcpy_P(&new_button,&buttons[new_select],sizeof(new_button));
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memcpy_P(&new_button,buttons[new_select],sizeof(new_button));
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movePuck(&prev_button,&new_button);
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playButtonMorse(&new_button,play_type);
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@ -12,7 +12,7 @@ bool runSubmenu(Menu_t* current_menu,
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const int16_t knob);
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//Returns true if button was found, false otherwise
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bool findPressedButton(const Button *const buttons,
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bool findPressedButton(const Button* const* buttons,
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const uint8_t num_buttons,
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Button *const button_out,
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const Point touch_point);
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@ -22,13 +22,13 @@ enum MorsePlaybackType_e : uint8_t {
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PlayText
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};
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void initSelector(int16_t *const raw_select_val_in_out,
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const Button *const buttons,
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const Button* const* buttons,
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const uint8_t num_buttons,
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const MorsePlaybackType_e);
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void adjustSelector(int16_t *const raw_select_val_in_out,
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int16_t knob,
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const Button *const buttons,
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const Button* const* buttons,
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const uint8_t num_buttons,
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const MorsePlaybackType_e);
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