ubitxv6/setup.cpp

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#include <Arduino.h>
#include "colors.h"
#include "menu.h"
#include "morse.h"
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#include "nano_gui.h"
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#include "pin_definitions.h"
#include "scratch_space.h"
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#include "setup.h"
#include "settings.h"
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#include "tuner.h"
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#include "utils.h"
/** Menus
* The Radio menus are accessed by tapping on the function button.
* - The main loop() constantly looks for a button press and calls doMenu() when it detects
* a function button press.
* - As the encoder is rotated, at every 10th pulse, the next or the previous menu
* item is displayed. Each menu item is controlled by it's own function.
* - Eache menu function may be called to display itself
* - Each of these menu routines is called with a button parameter.
* - The btn flag denotes if the menu itme was clicked on or not.
* - If the menu item is clicked on, then it is selected,
* - If the menu item is NOT clicked on, then the menu's prompt is to be displayed
*/
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static const unsigned int COLOR_TEXT = DISPLAY_WHITE;
static const unsigned int COLOR_BACKGROUND = DISPLAY_BLACK;
static const unsigned int COLOR_TITLE_BACKGROUND = DISPLAY_NAVY;
static const unsigned int COLOR_SETTING_BACKGROUND = DISPLAY_NAVY;
static const unsigned int COLOR_ACTIVE_BORDER = DISPLAY_WHITE;
static const unsigned int COLOR_INACTIVE_BORDER = COLOR_BACKGROUND;
static const unsigned int LAYOUT_OUTER_BORDER_X = 10;
static const unsigned int LAYOUT_OUTER_BORDER_Y = 10;
static const unsigned int LAYOUT_OUTER_BORDER_WIDTH = 300;
static const unsigned int LAYOUT_OUTER_BORDER_HEIGHT = 220;
static const unsigned int LAYOUT_INNER_BORDER_X = 12;
static const unsigned int LAYOUT_INNER_BORDER_Y = 12;
static const unsigned int LAYOUT_INNER_BORDER_WIDTH = 296;
static const unsigned int LAYOUT_INNER_BORDER_HEIGHT = 216;
static const unsigned int LAYOUT_TITLE_X = LAYOUT_INNER_BORDER_X;
static const unsigned int LAYOUT_TITLE_Y = LAYOUT_INNER_BORDER_Y;
static const unsigned int LAYOUT_TITLE_WIDTH = LAYOUT_INNER_BORDER_WIDTH;
static const unsigned int LAYOUT_TITLE_HEIGHT = 35;
static const unsigned int LAYOUT_ITEM_X = 30;
static const unsigned int LAYOUT_ITEM_Y = LAYOUT_TITLE_Y + LAYOUT_TITLE_HEIGHT + 5;
static const unsigned int LAYOUT_ITEM_WIDTH = 260;
static const unsigned int LAYOUT_ITEM_HEIGHT = 30;
static const unsigned int LAYOUT_ITEM_PITCH_Y = LAYOUT_ITEM_HEIGHT + 1;
static const unsigned int LAYOUT_SETTING_VALUE_X = LAYOUT_ITEM_X;
static const unsigned int LAYOUT_SETTING_VALUE_Y = LAYOUT_ITEM_Y + 3*LAYOUT_ITEM_PITCH_Y;
static const unsigned int LAYOUT_SETTING_VALUE_WIDTH = LAYOUT_ITEM_WIDTH;
static const unsigned int LAYOUT_SETTING_VALUE_HEIGHT = LAYOUT_ITEM_HEIGHT;
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static const unsigned int LAYOUT_INSTRUCTIONS_TEXT_X = 20;
static const unsigned int LAYOUT_INSTRUCTIONS_TEXT_Y = LAYOUT_ITEM_Y;
static const unsigned int LAYOUT_INSTRUCTIONS_TEXT_WIDTH = LAYOUT_ITEM_WIDTH;
static const unsigned int LAYOUT_INSTRUCTIONS_TEXT_HEIGHT = LAYOUT_SETTING_VALUE_Y - LAYOUT_ITEM_Y - 1;
static const unsigned int LAYOUT_CONFIRM_TEXT_X = 20;
static const unsigned int LAYOUT_CONFIRM_TEXT_Y = LAYOUT_ITEM_Y + 5*LAYOUT_ITEM_PITCH_Y;
static const unsigned int LAYOUT_CONFIRM_TEXT_WIDTH = LAYOUT_ITEM_WIDTH;
static const unsigned int LAYOUT_CONFIRM_TEXT_HEIGHT = LAYOUT_ITEM_HEIGHT;
void displayDialog(const char* title,
const char* instructions){
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displayClear(COLOR_BACKGROUND);
displayRect(LAYOUT_OUTER_BORDER_X,LAYOUT_OUTER_BORDER_Y,LAYOUT_OUTER_BORDER_WIDTH,LAYOUT_OUTER_BORDER_HEIGHT, COLOR_ACTIVE_BORDER);
displayRect(LAYOUT_INNER_BORDER_X,LAYOUT_INNER_BORDER_Y,LAYOUT_INNER_BORDER_WIDTH,LAYOUT_INNER_BORDER_HEIGHT, COLOR_ACTIVE_BORDER);
strncpy_P(b,title,sizeof(b));
displayText(b, LAYOUT_TITLE_X, LAYOUT_TITLE_Y, LAYOUT_TITLE_WIDTH, LAYOUT_TITLE_HEIGHT, COLOR_TEXT, COLOR_TITLE_BACKGROUND, COLOR_ACTIVE_BORDER);
strncpy_P(b,instructions,sizeof(b));
displayText(b, LAYOUT_INSTRUCTIONS_TEXT_X, LAYOUT_INSTRUCTIONS_TEXT_Y, LAYOUT_INSTRUCTIONS_TEXT_WIDTH, LAYOUT_INSTRUCTIONS_TEXT_HEIGHT, COLOR_TEXT, COLOR_BACKGROUND, COLOR_BACKGROUND, TextJustification_e::Left);
strncpy_P(b,(const char*)F("Push Tune to Save"),sizeof(b));
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displayText(b, LAYOUT_CONFIRM_TEXT_X, LAYOUT_CONFIRM_TEXT_Y, LAYOUT_CONFIRM_TEXT_WIDTH, LAYOUT_CONFIRM_TEXT_HEIGHT, COLOR_TEXT, COLOR_BACKGROUND, COLOR_BACKGROUND);
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}
struct SettingScreen_t {
const char* const Title;
const char* const AdditionalText;
const uint16_t KnobDivider;
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const int16_t StepSize;//int so that it can be negative
void (*Initialize)(long int* start_value_out);
void (*Validate)(const long int candidate_value_in, long int* validated_value_out);
void (*OnValueChange)(const long int new_value, char* buff_out, const size_t buff_out_size);
void (*Finalize)(const long int final_value);
};
void drawSetting(const SettingScreen_t* const screen)
{
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displayDialog(screen->Title,
screen->AdditionalText);
}
//State variables for settings
int32_t setupMenuRawValue = 0;
int32_t setupMenuLastValue = 0;
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const SettingScreen_t* activeSettingP;
void activateSetting(SettingScreen_t* new_setting_P);
void initSetting();
MenuReturn_e runSetting(const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob);
Menu_t setupMenuActiveSettingMenu = {
initSetting,
runSetting,
nullptr
};
void initSetting()
{
if(nullptr == activeSettingP){
return;
}
SettingScreen_t screen = {nullptr,nullptr,0,0,nullptr,nullptr,nullptr,nullptr};
memcpy_P(&screen,activeSettingP,sizeof(screen));
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drawSetting(&screen);
screen.Initialize(&setupMenuLastValue);
screen.OnValueChange(setupMenuLastValue,b,sizeof(b));
displayText(b, LAYOUT_SETTING_VALUE_X, LAYOUT_SETTING_VALUE_Y, LAYOUT_SETTING_VALUE_WIDTH, LAYOUT_SETTING_VALUE_HEIGHT, COLOR_TEXT, COLOR_TITLE_BACKGROUND, COLOR_BACKGROUND);
setupMenuRawValue = setupMenuLastValue * (int32_t)screen.KnobDivider;
}
MenuReturn_e runSetting(const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob)
{
if(nullptr == activeSettingP){
return MenuReturn_e::ExitedRedraw;
}
SettingScreen_t screen = {nullptr,nullptr,0,0,nullptr,nullptr,nullptr,nullptr};
memcpy_P(&screen,activeSettingP,sizeof(screen));
if(ButtonPress_e::NotPressed != tuner_button){
//Long or short press, we do the same thing
screen.Finalize(setupMenuLastValue);
return MenuReturn_e::ExitedRedraw;
}
(void)touch_button;(void)touch_point;//TODO: handle touch input?
if(0 != knob){
setupMenuRawValue += knob * screen.StepSize;
const int32_t candidate_value = setupMenuRawValue / (int32_t)screen.KnobDivider;
int32_t value = 0;
screen.Validate(candidate_value,&value);
//If we're going out of bounds, prevent the raw value from going too far out
if(candidate_value != value){
setupMenuRawValue = value * (int32_t)screen.KnobDivider;
}
if(value != setupMenuLastValue){
screen.OnValueChange(value,b,sizeof(b));
displayText(b, LAYOUT_SETTING_VALUE_X, LAYOUT_SETTING_VALUE_Y, LAYOUT_SETTING_VALUE_WIDTH, LAYOUT_SETTING_VALUE_HEIGHT, COLOR_TEXT, COLOR_TITLE_BACKGROUND, COLOR_BACKGROUND);
setupMenuLastValue = value;
}
}
return MenuReturn_e::StillActive;
}
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void activateSetting(const SettingScreen_t *const new_setting_P)
{
activeSettingP = new_setting_P;
enterSubmenu(&setupMenuActiveSettingMenu);
}
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//Local Oscillator
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void ssLocalOscInitialize(long int* start_value_out){
{
uint32_t freq = GetActiveVfoFreq();
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freq = (freq/1000L) * 1000L;//round off the current frequency the nearest kHz
setFrequency(freq);
}
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*start_value_out = globalSettings.oscillatorCal;
}
void ssLocalOscValidate(const long int candidate_value_in, long int* validated_value_out)
{
*validated_value_out = candidate_value_in;//No check - allow anything
}
void ssLocalOscChange(const long int new_value, char* buff_out, const size_t buff_out_size)
{
si5351_set_calibration(new_value);
setFrequency(GetActiveVfoFreq());
const long int u = abs(new_value);
if(new_value != u){
strncpy_P(buff_out,(const char*)F("-"),buff_out_size);
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++buff_out;
}
formatFreq(u,buff_out,buff_out_size - strlen(buff_out));
strncat_P(buff_out,(const char*)F("Hz"),buff_out_size - strlen(buff_out));
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}
void ssLocalOscFinalize(const long int final_value)
{
globalSettings.oscillatorCal = final_value;
SaveSettingsToEeprom();
si5351_set_calibration(globalSettings.oscillatorCal);
setFrequency(GetActiveVfoFreq());
}
const char SS_LOCAL_OSC_T [] PROGMEM = "Local Oscillator";
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const char SS_LOCAL_OSC_A [] PROGMEM = "Exit menu, tune so that the\ndial displays the desired freq,\nthen tune here until the\nsignal is zerobeat";
const SettingScreen_t ssLocalOsc PROGMEM = {
SS_LOCAL_OSC_T,
SS_LOCAL_OSC_A,
1,
50,
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ssLocalOscInitialize,
ssLocalOscValidate,
ssLocalOscChange,
ssLocalOscFinalize
};
void runLocalOscSetting(){activateSetting(&ssLocalOsc);}
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//BFO
void ssBfoInitialize(long int* start_value_out){
si5351bx_setfreq(0, globalSettings.usbCarrierFreq);
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*start_value_out = globalSettings.usbCarrierFreq;
}
void ssBfoValidate(const long int candidate_value_in, long int* validated_value_out)
{
*validated_value_out = LIMIT(candidate_value_in,11048000L,11060000L);
}
void ssBfoChange(const long int new_value, char* buff_out, const size_t buff_out_size)
{
globalSettings.usbCarrierFreq = new_value;
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setFrequency(GetActiveVfoFreq());
si5351bx_setfreq(0, new_value);
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formatFreq(new_value,buff_out,buff_out_size);
strncat_P(buff_out,(const char*)F("Hz"),buff_out_size - strlen(buff_out));
}
void ssBfoFinalize(const long int final_value)
{
globalSettings.usbCarrierFreq = final_value;
SaveSettingsToEeprom();
si5351bx_setfreq(0, globalSettings.usbCarrierFreq);
setFrequency(GetActiveVfoFreq());
}
const char SS_BFO_T [] PROGMEM = "Beat Frequency Osc (BFO)";
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const char SS_BFO_A [] PROGMEM = "Exit menu, tune to an unused\nfrequency, then tune here\nuntil the audio is between\n300-3000Hz";
const SettingScreen_t ssBfo PROGMEM = {
SS_BFO_T,
SS_BFO_A,
1,
-50,//Negative to make dial more intuitive: turning clockwise increases the perceived audio frequency
ssBfoInitialize,
ssBfoValidate,
ssBfoChange,
ssBfoFinalize
};
void runBfoSetting(){activateSetting(&ssBfo);}
//CW Tone
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void ssCwToneInitialize(long int* start_value_out)
{
*start_value_out = globalSettings.cwSideToneFreq;
}
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void ssCwToneValidate(const long int candidate_value_in, long int* validated_value_out)
{
*validated_value_out = LIMIT(candidate_value_in,100,2000);
}
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void ssCwToneChange(const long int new_value, char* buff_out, const size_t buff_out_size)
{
globalSettings.cwSideToneFreq = new_value;
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tone(PIN_CW_TONE, globalSettings.cwSideToneFreq);
ltoa(globalSettings.cwSideToneFreq,buff_out,10);
strncat_P(buff_out,(const char*)F("Hz"),buff_out_size - strlen(buff_out));
}
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void ssCwToneFinalize(const long int final_value)
{
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noTone(PIN_CW_TONE);
globalSettings.cwSideToneFreq = final_value;
SaveSettingsToEeprom();
}
const char SS_CW_TONE_T [] PROGMEM = "Tone";
const char SS_CW_TONE_A [] PROGMEM = "Select a frequency that\nCW mode to tune for";
const SettingScreen_t ssTone PROGMEM = {
SS_CW_TONE_T,
SS_CW_TONE_A,
1,
1,
ssCwToneInitialize,
ssCwToneValidate,
ssCwToneChange,
ssCwToneFinalize
};
void runToneSetting(){activateSetting(&ssTone);}
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//CW Switch Delay
void ssCwSwitchDelayInitialize(long int* start_value_out)
{
*start_value_out = globalSettings.cwActiveTimeoutMs;
}
void ssCwSwitchDelayValidate(const long int candidate_value_in, long int* validated_value_out)
{
*validated_value_out = LIMIT(candidate_value_in,100,1000);
}
void ssCwSwitchDelayChange(const long int new_value, char* buff_out, const size_t buff_out_size)
{
ltoa(new_value,buff_out,10);
strncat_P(buff_out,(const char*)F("ms"),buff_out_size - strlen(buff_out));
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morseText(buff_out);
enc_read();//Consume any rotations during morse playback
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}
void ssCwSwitchDelayFinalize(const long int final_value)
{
globalSettings.cwActiveTimeoutMs = final_value;
SaveSettingsToEeprom();
}
const char SS_CW_SWITCH_T [] PROGMEM = "Tx to Rx Delay";
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const char SS_CW_SWITCH_A [] PROGMEM = "Select how long the radio\nshould wait before switching\nbetween TX and RX when in\nCW mode";
const SettingScreen_t ssCwSwitchDelay PROGMEM = {
SS_CW_SWITCH_T,
SS_CW_SWITCH_A,
1,
10,
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ssCwSwitchDelayInitialize,
ssCwSwitchDelayValidate,
ssCwSwitchDelayChange,
ssCwSwitchDelayFinalize
};
void runCwSwitchDelaySetting(){activateSetting(&ssCwSwitchDelay);}
//CW Keyer
void ssKeyerInitialize(long int* start_value_out)
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{
*start_value_out = globalSettings.keyerMode;
}
void ssKeyerValidate(const long int candidate_value_in, long int* validated_value_out)
{
*validated_value_out = LIMIT(candidate_value_in,(uint8_t)KeyerMode_e::KEYER_STRAIGHT,(uint8_t)KeyerMode_e::KEYER_IAMBIC_B);
}
void ssKeyerChange(const long int new_value, char* buff_out, const size_t buff_out_size)
{
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char m;
if(KeyerMode_e::KEYER_STRAIGHT == new_value){
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strncpy_P(buff_out,(const char*)F("Hand Key"),buff_out_size);
m = 'S';
}
else if(KeyerMode_e::KEYER_IAMBIC_A == new_value){
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strncpy_P(buff_out,(const char*)F("Iambic A"),buff_out_size);
m = 'A';
}
else{
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strncpy_P(buff_out,(const char*)F("Iambic B"),buff_out_size);
m = 'B';
}
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morseLetter(m);
enc_read();//Consume any rotations during morse playback
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}
void ssKeyerFinalize(const long int final_value)
{
globalSettings.keyerMode = (KeyerMode_e)final_value;
SaveSettingsToEeprom();
}
const char SS_KEYER_T [] PROGMEM = "Keyer Type";
const char SS_KEYER_A [] PROGMEM = "Select which type of\nkeyer/paddle is being used";
const SettingScreen_t ssKeyer PROGMEM = {
SS_KEYER_T,
SS_KEYER_A,
10,
1,
ssKeyerInitialize,
ssKeyerValidate,
ssKeyerChange,
ssKeyerFinalize
};
void runKeyerSetting(){activateSetting(&ssKeyer);}
//Morse menu playback
void ssMorseMenuInitialize(long int* start_value_out)
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{
*start_value_out = globalSettings.morseMenuOn;
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}
void ssMorseMenuValidate(const long int candidate_value_in, long int* validated_value_out)
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{
*validated_value_out = LIMIT(candidate_value_in,0,1);
}
void ssMorseMenuChange(const long int new_value, char* buff_out, const size_t buff_out_size)
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{
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char m;
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if(new_value){
strncpy_P(buff_out,(const char*)F("Yes"),buff_out_size);
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m = 'Y';
}
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else{
strncpy_P(buff_out,(const char*)F("No"),buff_out_size);
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m = 'N';
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}
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morseLetter(m);
enc_read();//Consume any rotations during morse playback
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}
void ssMorseMenuFinalize(const long int final_value)
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{
globalSettings.morseMenuOn = final_value;
SaveSettingsToEeprom();
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}
const char SS_MORSE_MENU_T [] PROGMEM = "Menu Audio";
const char SS_MORSE_MENU_A [] PROGMEM = "When on, menu selections\nwill play morse code";
const SettingScreen_t ssMorseMenu PROGMEM = {
SS_MORSE_MENU_T,
SS_MORSE_MENU_A,
10,
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1,
ssMorseMenuInitialize,
ssMorseMenuValidate,
ssMorseMenuChange,
ssMorseMenuFinalize
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};
void runMorseMenuSetting(){activateSetting(&ssMorseMenu);}
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//CW Speed
void ssCwSpeedInitialize(long int* start_value_out)
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{
*start_value_out = 1200L/globalSettings.cwDitDurationMs;
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}
void ssCwSpeedValidate(const long int candidate_value_in, long int* validated_value_out)
{
*validated_value_out = LIMIT(candidate_value_in,1,100);
}
void ssCwSpeedChange(const long int new_value, char* buff_out, const size_t /*buff_out_size*/)
{
ltoa(new_value, buff_out, 10);
morseText(buff_out,1200L/new_value);
enc_read();//Consume any rotations during morse playback
}
void ssCwSpeedFinalize(const long int final_value)
{
globalSettings.cwDitDurationMs = 1200L/final_value;
SaveSettingsToEeprom();
}
const char SS_CW_SPEED_T [] PROGMEM = "Play Speed";
const char SS_CW_SPEED_A [] PROGMEM = "Select speed to play CW\ncharacters";
const SettingScreen_t ssCwSpeed PROGMEM = {
SS_CW_SPEED_T,
SS_CW_SPEED_A,
5,
1,
ssCwSpeedInitialize,
ssCwSpeedValidate,
ssCwSpeedChange,
ssCwSpeedFinalize
};
void runCwSpeedSetting(){activateSetting(&ssCwSpeed);}
//Reset all settings
void ssResetAllInitialize(long int* start_value_out)
{
*start_value_out = 0;//Default to NOT resetting
}
void ssResetAllValidate(const long int candidate_value_in, long int* validated_value_out)
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{
*validated_value_out = LIMIT(candidate_value_in,0,1);
}
void ssResetAllChange(const long int new_value, char* buff_out, const size_t buff_out_size)
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{
char m;
if(new_value){
strncpy_P(buff_out,(const char*)F("Yes"),buff_out_size);
m = 'Y';
}
else{
strncpy_P(buff_out,(const char*)F("No"),buff_out_size);
m = 'N';
}
morseLetter(m);
enc_read();//Consume any rotations during morse playback
}
void ssResetAllFinalize(const long int final_value)
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{
if(final_value){
LoadDefaultSettings();
SaveSettingsToEeprom();
setup();
}
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}
const char SS_RESET_ALL_T [] PROGMEM = "Reset All";
const char SS_RESET_ALL_A [] PROGMEM = "WARNING: Selecting \"Yes\"\nwill reset all calibrations and\nsettings to their default\nvalues";
const SettingScreen_t ssResetAll PROGMEM = {
SS_RESET_ALL_T,
SS_RESET_ALL_A,
20,
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1,
ssResetAllInitialize,
ssResetAllValidate,
ssResetAllChange,
ssResetAllFinalize
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};
void runResetAllSetting(){activateSetting(&ssResetAll);}
struct MenuItem_t {
const char* const ItemName;
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void (*OnSelect)();
};
void initSetupMenu(const MenuItem_t* const menu_items,
const uint16_t num_items);
MenuReturn_e runSetupMenu(const MenuItem_t* const menu_items,
const uint16_t num_items,
const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob);
#define GENERATE_MENU_T(menu_name) \
void initSetupMenu##menu_name(void)\
{\
initSetupMenu(menuItems##menu_name,sizeof(menuItems##menu_name)/sizeof(menuItems##menu_name[0]));\
}\
MenuReturn_e runSetupMenu##menu_name(const ButtonPress_e tuner_button,\
const ButtonPress_e touch_button,\
const Point touch_point,\
const int16_t knob)\
{\
return runSetupMenu(menuItems##menu_name,\
sizeof(menuItems##menu_name)/sizeof(menuItems##menu_name[0]),\
tuner_button,\
touch_button,\
touch_point,\
knob\
);\
}\
Menu_t setupMenu##menu_name = {\
initSetupMenu##menu_name,\
runSetupMenu##menu_name,\
nullptr\
};\
void run##menu_name##Menu(void)\
{\
enterSubmenu(&setupMenu##menu_name);\
}\
const char MT_CAL [] PROGMEM = "Calibrations";
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const char MI_TOUCH [] PROGMEM = "Touch Screen";
const MenuItem_t menuItemsCalibration [] PROGMEM {
{MT_CAL,nullptr},//Title
{SS_LOCAL_OSC_T,runLocalOscSetting},
{SS_BFO_T,runBfoSetting},
{MI_TOUCH,setupTouch},
};
GENERATE_MENU_T(Calibration);
const char MT_CW [] PROGMEM = "CW Setup";
const MenuItem_t menuItemsCw [] PROGMEM {
{MT_CW,nullptr},//Title
{SS_CW_TONE_T,runToneSetting},
{SS_CW_SWITCH_T,runCwSwitchDelaySetting},
{SS_KEYER_T,runKeyerSetting},
{SS_MORSE_MENU_T,runMorseMenuSetting},
{SS_CW_SPEED_T,runCwSpeedSetting},
};
GENERATE_MENU_T(Cw);
const char MT_SETTINGS [] PROGMEM = "Settings";
const MenuItem_t menuItemsSetupRoot [] PROGMEM {
{MT_SETTINGS,nullptr},//Title
{MT_CAL,runCalibrationMenu},
{MT_CW,runCwMenu},
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{SS_RESET_ALL_T,runResetAllSetting},
};
GENERATE_MENU_T(SetupRoot);
Menu_t *const setupMenu = &setupMenuSetupRoot;
const char MI_EXIT [] PROGMEM = "Exit";
const MenuItem_t exitMenu PROGMEM = {MI_EXIT,nullptr};
void drawMenu(const MenuItem_t* const items, const uint16_t num_items)
{
displayClear(COLOR_BACKGROUND);
MenuItem_t mi = {"",nullptr};
memcpy_P(&mi,&items[0],sizeof(mi));
strncpy_P(b,mi.ItemName,sizeof(b));
displayText(b, LAYOUT_TITLE_X, LAYOUT_TITLE_Y, LAYOUT_TITLE_WIDTH, LAYOUT_TITLE_HEIGHT, COLOR_TEXT, COLOR_TITLE_BACKGROUND, COLOR_ACTIVE_BORDER);
for(unsigned int i = 1; i < num_items; ++i){
memcpy_P(&mi,&items[i],sizeof(mi));
strncpy_P(b,mi.ItemName,sizeof(b));
displayText(b, LAYOUT_ITEM_X, LAYOUT_ITEM_Y + (i-1)*LAYOUT_ITEM_PITCH_Y, LAYOUT_ITEM_WIDTH, LAYOUT_ITEM_HEIGHT, COLOR_TEXT, COLOR_BACKGROUND, COLOR_INACTIVE_BORDER, TextJustification_e::Left);
}
memcpy_P(&mi,&exitMenu,sizeof(mi));
strncpy_P(b,mi.ItemName,sizeof(b));
displayText(b, LAYOUT_ITEM_X, LAYOUT_ITEM_Y + (num_items-1)*LAYOUT_ITEM_PITCH_Y, LAYOUT_ITEM_WIDTH, LAYOUT_ITEM_HEIGHT, COLOR_TEXT, COLOR_BACKGROUND, COLOR_INACTIVE_BORDER, TextJustification_e::Left);
}
void movePuck(unsigned int old_index,
unsigned int new_index)
{
//Don't update if we're already on the right selection
if(old_index == new_index){
return;
}
else if(((unsigned int)-1) != old_index){
//Clear old
displayRect(LAYOUT_ITEM_X, LAYOUT_ITEM_Y + (old_index*LAYOUT_ITEM_PITCH_Y), LAYOUT_ITEM_WIDTH, LAYOUT_ITEM_HEIGHT, COLOR_INACTIVE_BORDER);
}
//Draw new
displayRect(LAYOUT_ITEM_X, LAYOUT_ITEM_Y + (new_index*LAYOUT_ITEM_PITCH_Y), LAYOUT_ITEM_WIDTH, LAYOUT_ITEM_HEIGHT, COLOR_ACTIVE_BORDER);
}
int16_t setupMenuSelector = 0;
void initSetupMenu(const MenuItem_t* const menu_items,
const uint16_t num_items)
{
drawMenu(menu_items,num_items);
setupMenuSelector = 0;
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movePuck(-1,0);//Force draw of puck
}
MenuReturn_e runSetupMenu(const MenuItem_t* const menu_items,
const uint16_t num_items,
const ButtonPress_e tuner_button,
const ButtonPress_e touch_button,
const Point touch_point,
const int16_t knob)
{
const int16_t cur_index = setupMenuSelector/MENU_KNOB_COUNTS_PER_ITEM;
const int16_t exit_index = num_items - 1;
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if(ButtonPress_e::NotPressed != tuner_button){
//Don't care what kind of press
if(exit_index <= cur_index){
return MenuReturn_e::ExitedRedraw;
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}
MenuItem_t mi = {"",nullptr};
memcpy_P(&mi,&menu_items[cur_index+1],sizeof(mi));//The 0th element in the array is the title, so offset by 1
mi.OnSelect();
}
(void)touch_button;(void)touch_point;//TODO: handle touch input?
if(0 != knob){
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setupMenuSelector = LIMIT(setupMenuSelector + knob,0,(int16_t)(num_items*MENU_KNOB_COUNTS_PER_ITEM - 1));
const int16_t new_index = setupMenuSelector/MENU_KNOB_COUNTS_PER_ITEM;
if(cur_index != new_index){
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movePuck(cur_index,new_index);
if(globalSettings.morseMenuOn){//Only spend cycles copying menu item into RAM if we actually need to
if(exit_index <= cur_index){
strncpy_P(b,MI_EXIT,sizeof(b));
}
else{
MenuItem_t mi = {"",nullptr};
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memcpy_P(&mi,&menu_items[cur_index+1],sizeof(mi));//The 0th element in the array is the title, so offset by 1
strncpy_P(b,mi.ItemName,sizeof(b));
}
morseText(b);
}
}
}
return MenuReturn_e::StillActive;
}