2020-02-15 23:43:05 +01:00
|
|
|
#include "menu.h"
|
|
|
|
#include "menu_main.h"
|
|
|
|
|
|
|
|
void runActiveMenu(const ButtonPress_e tuner_button,
|
|
|
|
const ButtonPress_e touch_button,
|
|
|
|
const Point touch_point,
|
|
|
|
const int16_t knob)
|
|
|
|
{
|
|
|
|
Menu_t* parent_menu = rootMenu;//rootMenu is it's own parent
|
|
|
|
Menu_t* active_menu = rootMenu;
|
|
|
|
while(nullptr != active_menu->active_submenu){
|
|
|
|
parent_menu = active_menu;
|
|
|
|
active_menu = parent_menu->active_submenu;
|
|
|
|
}
|
|
|
|
MenuReturn_e mr = active_menu->runMenu(tuner_button,touch_button,touch_point,knob);
|
|
|
|
switch(mr){
|
|
|
|
case MenuReturn_e::StillActive://Fallthrough intended
|
|
|
|
case MenuReturn_e::ExitedNoRedraw:
|
|
|
|
{
|
|
|
|
//Nothing to do here - just return
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default://Fallthrough intended. Default to this menu being active
|
|
|
|
case MenuReturn_e::ExitedRedraw:
|
|
|
|
{
|
|
|
|
//Turn off submenu, redraw, then return
|
|
|
|
parent_menu->active_submenu = nullptr;
|
|
|
|
parent_menu->initMenu();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}//end switch
|
|
|
|
}
|
2020-02-16 00:27:48 +01:00
|
|
|
|
|
|
|
void enterSubmenu(Menu_t *const submenu)
|
|
|
|
{
|
|
|
|
Menu_t* current_menu = rootMenu;
|
|
|
|
while(nullptr != current_menu->active_submenu){
|
|
|
|
current_menu = current_menu->active_submenu;
|
|
|
|
}
|
|
|
|
current_menu->active_submenu = submenu;
|
|
|
|
submenu->initMenu();
|
|
|
|
}
|
|
|
|
|